Saturday, June 14, 2008
Jeffs Final Blog
Thursday, June 12, 2008
Animations
Stage 3 Walk Cycle:
Stage 4 Animations:
Jeff Logging out . . .
Thursday - Progress
- Character Animation Switch
- Camera Switch
- Level Switch
- Main Menu
- Game HUD
- Basic Fame Work of the Entire Game
- Enemies
- Cut Scenes
- Gradual Damage
- Death Fallout Areas
- Underwater Vision Scripting
- Moveable objects
- Collectible Items
- Maps
- Comprehensive Game Menus
Wednesday, June 11, 2008
Wen - Progress


Here are the other two stages of Tuff. With their final textures and stuff. They have also been rigged and animated. I only have the swim, walk and idle cycle for Tuff with legs. Then i can tak them into unity and get the transition between them to work.




I think that the four meshes are very similar and look like they are the evolution of Tuff. I like them.
Jeff Logging out . . .
Friday, June 6, 2008
Friday - Jeffs Progress
Here is a sample of the walk cycle. (Its a bit hard to tell how far off the ground he is but with the shadow in unity it will be cool.)
Other animations i am working on:
Jump
Attack
Swim
Well on friday i did a test with some kids. Here is the Email i sent Jennifer Cochrane (Mum):
Dear Jennifer Cochrane,
Here is the link to the game. If it works just refresh the web page after each kid has had a go and the game will reset.
www.jeffreycochrane.com/tuffbetatest/Platformer_7_2_7.unityweb.html/
So just install the player and hopefully the game will work if not don't worry about it. I have attached a folder with some images i would like the kids to have a look at and could you tell me their reaction to them. I have included some simple renders of Tuff (The main character) in his final form and the spawn stage in the 1st level.
Order of testing:
Tell the kids the story and then ask them if they would like to play a game like this. Don't show them any images or anything. Then show them the images in the folder. Ask them what they think about them. Then let them play the game until they get to the bottom of the tree.(Through and past the mushrooms, and around the tree for abit). Then ask them the questions
The Story:
Humans are dumping waste into the water. All of the frogs are dieing. Your name is Tuff and you are the last of the frogs. You must stop the humans dumping waste into your water or you will die. You start as a frog spawn at the top of a mutant tree. Work your way to the bottom. As you go along you will evolve through the stages of a frog until you finally become a frog.
Would you like to play this game?
The questions:
- Is it easy to navigate around the game? Why?
- Do you like the colors and aesthetics? Why?
- Do you think that the controls are easy? Why?
- Is the game too easy or to hard? (Jumping between the mushrooms, moving around the tree without falling off.)
- What would you change? and Why?
- What do you like? Why?
The controls:
The mouse is used to look around
w = foward
a = left
d = right
s = back
space = jump
Intent:
I'm just testing the use of the camera and the basic controls of the game. Not the level design or the lack of meshes or things in the level. How the basic game play works. And if it needs tweaking. Can the kids navigate around the game easily without too much hassle.
Could you also put in your views on the game from a teachers perspective:
- Do you think the kids were navigating easily?
- What would you change?
- What do you like / Dislike? Why?
- Other
- Do you think that the game would be better if the kids had no control of the camera. It was just a fixed perspective 3rd person. With the kids able to move the character forwards, left, right and back. And a jump and what-not?
- Ideas.
Cheers, Thanks a bunch!
Evaluation of Game
Sam 5years old, Angel 7 years old, Elliot 10 years old
Sam and Angel both liked the sound of the game and would choose to play it.
Elliot: story sounds cool, but the idea of being a frog doesn’t appeal much
Images
Frog
Sam: like the frog with its tongue sticking out. The feet and body are like a ball. Its eyes are bulgy
Angel: Good graphics – don’t like the bit at the end of the tongue. I like the way it’s jumping and the way that the eyes have been created
Eliot: The frog made me laugh – it looks funny in mid air! I like the webbed feet
Egg
Sam: I like the egg, but the colours are a bit dark
Angel: the egg needs more colour, so the tadpoles stand out more. It’s a little dark
Elliot: I like the transparency. Colours are a bit dark
Other images
Children not sure what they are. Could locate water and ground. Dodn’t know what sunshine looking image was
After playing the game:
Sam: Moves to fast, I keep losing my place. Hard to use buttons
Suggestions: make the game slower.
Make the tree go to an island
I want to find a pond that hasn’t been polluted
Can I have a button where I can go back to the start when I am lost?
Angel: It’s easy to navigate (used buttons W, A – didn’t use jump). I just walked off the edges.
Colours – they show what you’re up to. The green is good.
Easy controls – easy to remember
I didn’t see any mushrooms. I walked off the edge of thetree to get to the bottom.
Suggestions: egg needs to evelove more as the journey progresses
Should put in flies to help you evelove. A tadpole also needs water to survive – you should have to go near water to keep going, and the egg should slow down if it has been out of the water for a long time. In this game, it keeps going at the same speed without food or water and they shouldn’t happen!
When you get to the water part, it should look polluted – that water looks okay to me!
Elliot: It’s hard to look around because the camera moves too quickly and is hard to control.
The ground is good – I like the texture. The red in the tree is weird.
Suggestions: Need activities to do to make it more interesting. Close to end of game, Tuff could find a female frog, because in order for the frogs to survive, need a female!
Teachers Perspective
Angel and Elliot navigated through game easily. Sam had a lot of difficulty coping with more than 2 buttons and speed of game.
What would you change?
Slow down speed – or allow controller to slow speed.
Have more landmark bits along the tree to help children navigate. Difficult to know where in the tree you were.
Like / Dislike
Like the idea of the game. Graphics were cool – especially underwater, hills etc.
Got dizzy and lost in the game. Need more educational features eg: Angels idea of catching flies a good one. Needs to evolve, but children need to do things to make it evolve – whether it be visiting water, answering questions, finding flies. Difficult for children to see things were polluted. What is Tuff doing to actually change the environment? Does he need to get to certain places to “win” something that stops humans destroying water? Have a game at school where they have to catch cockroaches, but have to answer a question after catching so many to evolve……
Kids love having control of the camera. Wouldn’t wan tto restrict them – but could control their use of it, by the game slowing down the more the are away from water / tree. Dying when there too long or more pollution being put into pond.
None of the children got the frog to evolve from the egg. Only Elliot found the mushrooms and we weren’t sure what we had to do. What was the tyre thing.
Kids all loved having a go and are very keen to re-visit your game!! Many thanks for giving us the opportunity at this stage!! We hope this evaluation helps!!
All the best!
Jennifer Cochrane
Jeff logging out . . .
Wednesday, June 4, 2008
Wed - Frog Development Images
Wed - Jeff Work
I had a chat with mum about the testing and other things that i would like to do with the kids. I have a 1st level movement and basic camera movement test on Friday. With a selection of kids from mums school.
- I want to see if it is too hard or not hard enough
- Camera is Ok
- The style is appealing
- It is fun to play
I will be asking the kids to play the game and then with mums help answer a few questions that will help the further development of the game. This test will be key to the further development of the level and the rest of the game. And will be a good indicator if we are aiming at the right things or not.
Jeff logging out . . .
Monday, June 2, 2008
Jeffs Progress
Here are the light bugs basic shape and layout. The grey ball at the end will be clear and contain a light inside. The eyes are spirally and weird looking. I think that the style of the light bug fits the style we are aiming at.











Finish the model
Rig Tuff
Animate Tuff
- Walk
- Jump
- Tongue Attack
- Other
Texture Tuff
Also I would like to get the 1st level quite a way through so that i can get kids to test the playability and other aspects of the level.
Jeff logging out . . .
Tuesday, May 27, 2008
What i have did Yesterday
Here are a few development images:






- Placing the different meshes from the girls
- Making and animation the other 2 characters
- HUD
- Life bar
- Health Pick-ups
- Death Zones
Jeff Logging out . . .
Monday, May 26, 2008
I Hate inveted Normals
So what i ended up doing was systematically working thought the model and making the normals face the right way. This took around 2 hours. But prob less. But now we have a normal looking tree with no faces missing. Yay.
I also had a meeting with Beth and Tania to flesh out what they are doing and how the lab is coming along. It is on track and going sweet.
Here are a few development images: This is the basic layout of the game. The cube on the left is a place holder for the tree - 1st Level, then the terrain (That is yet to be edited by kirsty) is the 2nd Level, and the cube on the right is a place holder for the labrotory.




Also an update of what i have done recently:
- Fixed the tree
- Got the 3rd person camera working (Still needs tweeking)
- Got 1 character into unity, with animation.
- Had a meeting with the girls to discuss what they are doing.
- Received some of the finished meshes from the girls
- Passed the tree level over to beth to texture.
- 2nd Character
- Idle animation for the egg
- tree level in and test-able
Saturday, May 24, 2008
What are the issues with the camera?
Also i need to make a standing still animation for the egg so that when you stop moving the character doesn't keep on rolling. This is simple to do but i must remember to do it.
Jeff Logging out . . .
Issues and Progress
When i tried to get the spring follow camera script to work on my level with my camera it had a heart attack. I tried this a few times. Then i thought that i could use the lerps tutorial as a base and then build off it. So what i have been doing is using the tutorial and working through it with the first stage of the character. I hope to get my level design into the stage soon as it would be good so then we could get away from the lerps look.
Also i have modified the character so that the egg stage of the character has no tadpole. As unity was having a cry about it. So now it looks allot more simple. But i think that it looks good. What i would like to get done soon is the refinement of the 3rd person controller and the setup of our level with our meshes and things like that.
Jeff logging out . . .
My Plan for the day.
I want to get two of my characters into unity and moving. I also want to get the first level done so that i can start playing with my character in the level and making sure that all of the gaps are big enough for him to get through and stuff like that.
I also wouldn't mind if i have the time. To make a health bar and get that working and other smaller things like that. I am hoping that some of my group will get here today so that I can get their stuff and start working with it.
Jeff logging out . . .
Friday, May 23, 2008
Issues so far
I have also emailed the group to tell them that i will be at school tomorrow so if they have any problems or want to give me some stuff they can. I am also planning on having the 1sy level done by tomorrow with at least one of the four characters in the space.
Jeff logging out . . .
Wednesday, May 21, 2008
Things that i did today
I made a very very simple terrain that Kirsty is going to modify and made water and an under water views. I made simple objects in the world that can be used as references as to where things are located. Also i put in a skybox and a directional light. I have also been tampering with the setting of things like the light to make it more like a sun and smaller things like that.
I have also layed down a few rules that i would like people int the group to stick to. Rules like, no high poly meshs! I it can be done simply do it that way. For example beth asked me if i wanted meshes that could be used as static things. I said no just use textures and bump maps. This way the world wont be too mesh heavy and bog down the processers with things that the user may only glance at for 0.01 seconds.
If it looks just as good as a facade, use a facade rather than a mesh.
So what am i doing now. Animating the different stages of the character and texturing them. Also starting to put together the level. Like bringing the different parts of the tree together and texturing it.
Other Thaughts:
I dont want to do everything! I want to delegate as much work as possible to others so that they are also working on the project and i am just fixing things they are having trouble with and doing the things that they cant. I think that i didnt make myself clear in 285 last year. So i am trying to make things easyer for myself in the long run. I'm abit fed up with greg. Even an email would be nice. But thats not worth complaining about. Im just getting on with it!
Sweet as meat
Jeff logging out . . .
Sunday, May 18, 2008
Development of Tuff
Heres a few development images:


I quite like him and playing around with the rigging makes me giggle as he wriggles and moves its pretty cool: Heres a short movie of him wriggling:
Jeff logging out. . .
Wednesday, May 14, 2008
Project 3 Progress

The colour is to indicate the part of the tree that each person will model the track to. I also tryed not to do all of the work so that when people come to designing their part of the tree they could do themselves.
The tree is to get people to model on the same object at the same time.
What else have i done:
I have also been working on the egg stage of the character. I have created 3 things that work together as one. The outer, inner and tadpole parts of the egg. I was having trouble with rigging the three parts of the character so that they work together. I have after yesterday and a meeting with group members i have made a must have and a could have list of the things i want the character to do.
So the egg must have:
a foward roll cycle.
Could have:
a left and right lean animation.
front, left, right, top and bottom impact animation.
a jump animation.
and when the egg gains speed the shape of the egg will change.
Tuesday, April 29, 2008
Finished
http://jeffreycochrane.com/385/Project2.html
Enjoy
Almost Almost

My character in unity was a good idea at the start but after having some issues with unity glitching out and fragging and running super slow i just went for the simple first person shooter. This way seems to run better and not use up as much processing stuff. But i can make a character work in unity. Like i helped Tania on her level and because her level is just one blender mesh it didn't glitch out at all compared to mine so hers worked.

Here is an image of what skybox i am using. Its the blue sky one. The reason i chose that one is because of the angle of my light and the look that i wanted to achieve. I had created my own skybox texture but it just looked cheep and nasty.




So the theory of my level is that from the front it look like a "normal" cartoon like world and when you get behind the trees or rocks it becomes a "model" like level. I wanted it o be like i was building a model of a castle. Then to accentuate the castle the "2d" trees and rocks would stand and make the terrain for where the castle sits.

Jeff Logging out . . .
Monday, April 28, 2008
The new castle is sweet
Jeff logging out . . .
Saturday, April 26, 2008
Progress with new meshs
This will take time but i think that it will be worth it in the end. So here is a list of the new things that i want to create:
Castle
Small and large statues
Grass
Shrubs
Posts
Animals (Possibly sheep)
Why did i change? Well it was glitching up unity and getting the level to move with all of my custom meshes was a nightmare with the processing speeds, and the computer was having a heart attack.
Other things that are worth mentioning are the styles of things that i wanted to put in. For example i asked jess for some grass. The grass she gave me was 3d and just didn't go with the theme or style of the level. I am actually quite disappointed with not getting my original idea to work. As i think that, that level would have been awesome and super cool. Why don't i like it? because of the terrain and the style that it makes me take. Rather than my own vision of the land or terrain i have to make it to what unity wants me to make it like. I feel like i have just been stone walled at every turn. Oh well, what ever. Its not worth complaining about really. I just have to get ion with it!
Jeff Logging out . . .
Thursday, April 24, 2008
Unity on my laptop BAD IDEA
So i guess i will have to head into school. But thats ok i guess.
Jeff logging out . . .