Ok so what did i get done today? I had a really productive meeting with most of the group and how things were progressing. I got some things off people like the different parts of the first level (the tree). I also made a unity file that had the basics of what in the world and how they would be layed out.
I made a very very simple terrain that Kirsty is going to modify and made water and an under water views. I made simple objects in the world that can be used as references as to where things are located. Also i put in a skybox and a directional light. I have also been tampering with the setting of things like the light to make it more like a sun and smaller things like that.
I have also layed down a few rules that i would like people int the group to stick to. Rules like, no high poly meshs! I it can be done simply do it that way. For example beth asked me if i wanted meshes that could be used as static things. I said no just use textures and bump maps. This way the world wont be too mesh heavy and bog down the processers with things that the user may only glance at for 0.01 seconds.
If it looks just as good as a facade, use a facade rather than a mesh.
So what am i doing now. Animating the different stages of the character and texturing them. Also starting to put together the level. Like bringing the different parts of the tree together and texturing it.
Other Thaughts:
I dont want to do everything! I want to delegate as much work as possible to others so that they are also working on the project and i am just fixing things they are having trouble with and doing the things that they cant. I think that i didnt make myself clear in 285 last year. So i am trying to make things easyer for myself in the long run. I'm abit fed up with greg. Even an email would be nice. But thats not worth complaining about. Im just getting on with it!
Sweet as meat
Jeff logging out . . .
I made a very very simple terrain that Kirsty is going to modify and made water and an under water views. I made simple objects in the world that can be used as references as to where things are located. Also i put in a skybox and a directional light. I have also been tampering with the setting of things like the light to make it more like a sun and smaller things like that.
I have also layed down a few rules that i would like people int the group to stick to. Rules like, no high poly meshs! I it can be done simply do it that way. For example beth asked me if i wanted meshes that could be used as static things. I said no just use textures and bump maps. This way the world wont be too mesh heavy and bog down the processers with things that the user may only glance at for 0.01 seconds.
If it looks just as good as a facade, use a facade rather than a mesh.
So what am i doing now. Animating the different stages of the character and texturing them. Also starting to put together the level. Like bringing the different parts of the tree together and texturing it.
Other Thaughts:
I dont want to do everything! I want to delegate as much work as possible to others so that they are also working on the project and i am just fixing things they are having trouble with and doing the things that they cant. I think that i didnt make myself clear in 285 last year. So i am trying to make things easyer for myself in the long run. I'm abit fed up with greg. Even an email would be nice. But thats not worth complaining about. Im just getting on with it!
Sweet as meat
Jeff logging out . . .

No comments:
Post a Comment