Tuesday, April 29, 2008

Almost Almost

I have done quite a bit of tinkering around with settings and things like that. I have also created the new tower. Issues im haveing is trying to create a death box. I got Tom to give me a hand and we grabbed the code from the tutorial but it wont work. I think that it is because the code is not complete. I need to go through the tutorial and finish off the code, then it will work. Here are some images of what i have been doing:


My character in unity was a good idea at the start but after having some issues with unity glitching out and fragging and running super slow i just went for the simple first person shooter. This way seems to run better and not use up as much processing stuff. But i can make a character work in unity. Like i helped Tania on her level and because her level is just one blender mesh it didn't glitch out at all compared to mine so hers worked.


Here is an image of what skybox i am using. Its the blue sky one. The reason i chose that one is because of the angle of my light and the look that i wanted to achieve. I had created my own skybox texture but it just looked cheep and nasty.


So the theory of my level is that from the front it look like a "normal" cartoon like world and when you get behind the trees or rocks it becomes a "model" like level. I wanted it o be like i was building a model of a castle. Then to accentuate the castle the "2d" trees and rocks would stand and make the terrain for where the castle sits. And this is a top down view of the level. I was just being cheeky and put a J island in. You cant really notice it but i like it. He he he.

Jeff Logging out . . .

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