Tuesday, April 22, 2008

Some Unity Forced Decisions

So after some thought and some unity experimentation. I have had to make a decision about the level design. What wanted to do was make a sphere like shape the centre of gravity and then have all of the mesh pull towards that. But i cant figure out how to move the centre of gravity.

So if i cant move the point of gravity, i will have to move the way that i navigate the space. Instead of moving the character through the space move the space around the character. So a fixed camera and when the user moves in the space the level moves rather than the character.

And if this doesn't work i think i will just make my level on a flat plane or box.

Jeff Logging out . . .

No comments: